TEKKEN 7: ¡notas del parche 3.10 y contenidos descargables 11, 12 y 13 ya disponibles!
Ya están disponibles los datos de actualización de la versión 3.10.
Se han añadido la función "Entrenamiento de castigo" y más combos de muestra al modo Práctica. Se ha añadido la opción "Victorias por enfrentamiento (mundial)" a la pantalla Versus en línea, lo que te permitirá visualizar los datos recopilados de tu índice de victorias en partidas clasificatorias a nivel internacional. También hay disponibles objetos de personalización y ajustes de batalla nuevos para algunos personajes. Echa un vistazo a los detalles a continuación.
Aviso de actualización versión 3.10 para PS4®/Xbox One/STEAM®
(10 de diciembre de 2019)
Los contenidos descargables 11, 12 y 13 estarán disponibles a partir del 10 de diciembre. Echa un vistazo a los detalles a continuación.
DLC 11 : Ganryu
DLC 12 : Leroy
DLC 13 : Frame Data Display
Los datos de actualización de la versión 3.10 incluirán los siguientes elementos.
● Ajuste en el equilibrio de batallas
Se han realizado varios ajustes para equilibrar algunos personajes.
Echa un vistazo a los detalles a continuación:
Battle Adjustment List
King | - Reduced the attack's knockback to prevent the 2nd hit from missing when the 1st hit is blocked. | |
Yoshimitsu | [] |
- Changed the damage from 12, 16 to 6, 22. - Increased the lower range of the 2nd hit. |
Yoshimitsu | During Manji Dragonfly |
- Changed the damage from 25 to 24. - Increased the lower range of the attack. - Changed the attack startup from frame 19 to frame 18. |
Hwoarang | - Fixed an issue in which the opponent could shorten the length they were stunned when hit by inputting the command to crouch. | |
Bryan | - Increased the distance between the character and the opponent when the move hits the opponent while they're down. | |
Feng | - Shortened the recovery time after the move hits by 3 frames. | |
Feng | Forward Dash () | - Fixed an issue in which pressing " +(button)" simultaneously during a forward dash would accidentally perform the move for "+(button)" |
Dragunov | - Delayed by 4 frames the timing at which you could shift to a special step from "" | |
Lars | During Silent Entry |
- Shortened the recovery time by 1 frame. This changes the frame advantage when blocked from -10 frames to -9 frames. - Increased the lower range of the attack. - Changed the move to a homing attack. |
Lars | - Made the move less likely to put you on the other side of the opponent, which would occur under certain conditions. | |
Alisa | During Rage | - Fixed an issue in which the opponent's attack would be counted as a counter hit if it landed before the Rage Art start-up animation began. |
Alisa | During Rage | - Fixed an issue in which the second half of the move could not be performed while rising. |
Gigas | - Increased the lower range of the attack. | |
Nina |
- Increased the lower range of the attack. |
|
Akuma |
- Increased the recovery time by 1 frame. This changes the frame advantage from -13 frames to -14 frames when blocked, and from -5 frames to -6 frames when the move hits. |
|
Akuma |
While crouching |
- Increased the recovery time after the move misses by 5 frames. This changes the frame advantage from -4 frames to -9 frames when blocked, and from +7 frames to +2 frames when the move hits. |
Bob | During Spinner Ball | - Fixed an issue in which the move's properties would vary depending on the timing at which was input |
Bob | - Changed the damage from 17 to 21. | |
Master Raven | - Changed the opponent's behavior when the move lands as a counter hit. | |
Eddy | During Rage |
- Increased the lower range of the attack. - Made it more difficult to jump over the opponent when they are in a low stance. |
Eddy | During Negativa | - Decreased the distance between the character and the opponent when the move hits. |
Lee |
- Shortened the recovery time by 3 frames. This changes the frame advantage from -4 frames to -1 frame when blocked, and from +3 frames to +6 frames when the move lands. |
|
Lee | - Fixed an issue in which the 2nd hit would be blocked if the 1st hit struck the opponent from the side or while they were crouching. | |
Lee |
- Increased the duration of the character's crouching status by 3 frames. - Decreased the distance between the character and the opponent when the move hits. |
|
Miguel | - Reduced the attack's knockback to prevent the 2nd hit from missing when the 1st hit is blocked. | |
Miguel |
- Shortened the recovery time by 2 frames when the move hits or misses. This changes the frame advantage when the move hits from +1 frame to +3 frames. - Changed the opponent's behavior when the move lands as a counter hit. |
|
Miguel |
- Changed the damage from 24 to 28. - Changed the move to a homing attack. |
|
Anna | - Fixed an issue in which the move's frame advantage when blocked would vary depending on if the opponent was standing or crouching. | |
Anna | While crouching | - Reduced the attack's knockback and decreased the distance between the character and opponent when the move hits. |
Lei |
During Rage, during Snake During Rage, during Dragon During Rage, during Panther During Rage, during Tiger During Rage, during Crane |
- Fixed an issue in which Rage would be consumed before the move was performed if the command was input in advance while shifting stances. |
Lei | During Rage, during Panther |
- Decreased the distance between the character and the opponent when the 1st hit lands. - Changed the opponent's behavior when the 2nd hit lands. |
Lei | - Fixed an issue in which the move's properties differed when performing the move with "" than when performing the move normally. | |
Lei | - Fixed an issue in which the length of stun inflicted by the 4th hit differed when it 1st hit was a normal hit than when it would land as a counter hit. | |
Zafina | During Rage | - Made the move less likely to put you on the other side of the opponent, which would occur under certain conditions. |
Zafina |
- Shortened the recovery time by 2 frames. This changes the frame advantage from -4 frames to -2 frames when blocked, and from +5 frames to +7 frames when the move lands. |
|
Zafina | - Fixed an issue in which the 2nd hit would be blocked if the 1st hit struck the opponent. | |
Zafina | During Scarecrow stance | - Decreased the distance between the character and the opponent when the move lands as a counter hit. |
● Funcionalidad de práctica extendida
En el modo Práctica, se han añadido más combos de muestra y el Entrenamiento de castigo.
● Nuevas estadísticas de rendimiento en Estadísticas de juego
Se ha añadido la opción "Victorias por enfrentamiento (mundial)" a la pantalla Versus en línea, lo que te permitirá visualizar los datos recopilados de tu índice de victorias en partidas clasificatorias a nivel internacional.
● Nuevos objetos de personalización
Se han añadido nuevos paneles de personaje para Zafina y el "Conjunto de hombre barbudo".
● Nueva ilustración en la galería
Se han añadido nuevas ilustraciones de TEKKEN 7 a la galería.